Once you have passed the guards, you'll earn 5,800 XP, then youll witness an Elven burial. You can interrupt or let her continue. Northeast of the battle, you'll find a Dead Dwarven Thief. Head over to the Meistrs cellar again at (X366, Y163) to perform the Source ritual for a third and final time. If at any point you want to explore different build options then you are free to do so after Act 1. You may have to back away slightly from the cliff itself. Head into the back kitchen and speak with the chef Wylvia and purchase another. What makes this battle harder is that once your magical armour is depleted, Restless Scarecrow has a terror aura that will cause your characters to flee. I chose a ranged class and a magic user. If you don't want them to help, simply do not interact with the Hidden Den or walk away from Warron in the dialogue. -1 Intelligence, -1 Constitution, and -50% Fire Resistance for 6 turns. Two additional paladins, Paladin Sauer and Paladin Alzette will appear at (X547, Y519). If he is far enough away from those NPCs, they will return to neutral status once he is dead. Any enemy still alive will surely die on Sebille's next turn. Since Fane sang the melody, he will be between Malady and the enemies. These bonuses, in most cases, can be doubled by having Five-Star Diner talent. Mortar and pestle? There is a minor glitch where the game will consume multiples when only one is needed. Position Sebille away from them and manually attack with Fane (. Mody goes through a child-size hole and you'll need to dig a nearby mound which becomes a ladder. The road will split left and right. Once the battle is over, Gwydian Rince will disappear from his prison. He will have the most maneuverability of the two character team with charges, teleports and Blitz Attack. Descend the trap door, youll find a new area used for packaging and deliveries and earn 3,000 XP. Cast Spirit Vision. As Fane is likely the weakest with magic armour, you will want to get in their faces quickly. If you loaded back or you don't care about your trophy, I'll cover the second method now. Withermoore tells you his soul is trapped. Head down the stairs towards two Magisters, Magister Carin and Magister Goa, that are arguing with a boy named Han at (X321, Y600). There is a pressure switch under the Vase. You'll gain 10,050 exploration XP upon entering. If you did not get 975 then it is likely that you missed Magister Waters entering combat. In another locked cell area, you'll find documentation about Sourcerers in the region and will add quest updates for your main story quest. In her basement, Siva wants you to perform a ritual. Speak with Liam with Sebille and get to the dialogue where she can say. If it is clear of all effects then you can do your normal opening with ease. If she trusts you, as she did in my playthrough, she will simply say that she supports you and the trophy is yours. This will trigger combat with the single Magister. Continue along the beach to the north-east to a hidden treasure. I have been able to find the dwarves and children but not the spiders. All options result in combat. She would do some pre-combat buffing on Fane, then shoot and destroy one of the mirrors. You charge to knock off some physical armour, then spin and Battle Stomp. Also consider using Teleportation to drop one of them up one of the platforms. Now that you're regrouped, turn around and head west. Trader Bree in Driftwood might also sell one. Item Type. We will come back to kill everyone else in the Undertavern later. Unfortunately for Micheil Ros, he has two guards nearby that are worth some XP, so we'll be killing him. The intelligence option requires Persuasion 6. If you went through the hole (instead of via the stairs past Papa Thrash), youll find Lohar at (X404, Y760). You will notice another red flag close to The Advocate's that belongs to Malady. The further away you are from your target, the more damage is done. There is a hidden cache at (X200, Y435) behind the Ornate Chest. One is considered the proper way and the other the quick way. Exhaust the dialogue, earn 69,750 XP, a minor reward and conclude. If you didnt speak with Barin Pruitt previously, speak with him now to start the side quest. The cave is pretty small and you'll need to jump over a small gap to a Source puddle. This will update. If you ask or confront him about Liam, he will deny anything and you won't be able to push the dialogue further. It is finally time to get our revenge at his attempted treachery! You do miss out on some XP, but you can still progress through Wrecker's Cave. A similarly structured guide for Divinity: Original Sin Enhanced Edition can be found below. You'll earn a, Descend the stairs to the prison and speak with Warden Yona at (X416, Y896) and exhaust her dialogue to start the side quest. Unless youve been selling you excess books you should have plenty. If Sebille gets the killing blow, he may interact with her instead of Fane. Around this point, you'll be at or around level 7 which is going to make the next couple of areas seem very easy. The Infest effect can be removed via blessed, healing or regeneration. A rat will appear and explode. It requires Thievery 2 to open. Split both of your characters up. Loot the Voidwoken in the area and find a Sand Pile at (X560, Y583). Once that is done, your character will say that it still isn't working. If Fane does not have a Source Point, now would be a good time to return to Siva's basement and use the Source Fountain. Strength is the most critical for Fane's build. Loot the guard for the key to the next room. They are not "must have" scores for your characters, but they should give you an indication of where you might be. He also sells. After the battle, head west along a mountain path. She awards 7,725 XP upon death. Let them hatch into Void Hatchlings so you earn XP; otherwise, you get nothing for the eggs. Teleport to the Driftwood - Square waypoint and do your normal shopping. Return to the exploding teddy bear room and open the gate to the west. If you're worried you may kill her, a very helpful method is to get her low, without any damage-over-time effects like bleed or poison, and then cast Living on the Edge on her. Say poisoned mug of beer with poisoned or non-poisoned dinner, will that make the poisoned dwarven stew? When the spiderlings ran to Fane, I had him kill them then use Bone Cage to get a huge amount of physical armour. Use Teleportation to drop the corpse next to you, then read the. This will trigger combat, but only with Sebille. I say it's to accumulate knowledge. Choose the following dialogue options: There is a ladder nearby to the ramparts. At (X196, Y747), you'll find a wall we can destroy. If you fail to enter the house, you will not be able to earn, [Wits Persuasion] Success with Persuasion 4 (and 46 Wits), [Constitution Persuasion] Success with Persuasion 4 (and 30 Constitution), [Strength Persuasion] requires Persuasion 5. For Fane, I would recommend that he retreat or use Teleportation on Radeka or the Carrion Beetle to pull them close. Potions Food Runes Grenades Arrows Weapons Armor Tools Scrolls Skill Books Materials Enchants Food Join the page discussion Tired of anon If you use Time Warp on Fane, you should be able to kill another 1 and control another 1-2. Split Sebille from Fane, then ascend the vines south of Alexandar at (X293, Y944). Use Adrenaline if needed. Return to the Ancestral Tree Log at (X522, Y433), in the Lone Wolf camp at exhaust the dialogue. Runes are introduced as early as the Act 1 interlude and Frames are about 1/4 of the way through Act 2. Quickly swap to Sebille and shoot it. Like in the sewers there is a rat that mentions spiders, children and dwarves. Choose to let Saheila stay in the cave. Speak with Gratiana and check her inventory. Shoot until you have 1-2 AP left, then use Chameleon Cloak. With that, Restless Scarecrow is your main target. It is likely that the large oil Voidwoken will still linger while the fire ones are around. Choose the dialogue options: Ferno will agree to let you burn him. The game will auto-save when you enter the next room. While this wont cease the necrofire from coming from the Voidwoken, it removed all the oil-based necrofire around the area allowing you to walk around without taking more damage. This will drop them from the action-queue allowing Sebille to attack next. Further south in the camp at (X162, Y137) you'll see a man, Baladir, a coffin and a lizard, Saam. After blessing the pigs and interacting with Scapor, travel east. Cast Teleportation to drop him outside near the outhouses. Fort Joy - Feder 3. Fane should focus on the defending Hardwins position; whereas, Sebille should be dealing with other Shadowcloak from afar. She dropped over 10,000 gold for me. There are three crates and three trolls. Just like when you fight him in his house, you want to knock him down as soon as possible. Loot Trompdoy if his corpse is present and you'll receive the. Split Sebille and leave her up top. Also grab some trap disarm kits and lockpicks from Papa Thrash. These sentinels bunch up so they can deal a lot of damage to you if you get caught in their spells. Slightly north of the waypoint, you'll find the corpse of an automaton named The Seneschal. This is probably the only fight where I use double Adrenaline to get. Return to Lovrik on the main floor and hell get scared and beg you don't kill him for the sake of his daughter. Fane will have lower accuracy than normal due to him wielding, Once done, loot the Crocolisks and receive the, Along the beach will be a corpse. We will be accepting his quest but also forcing a battle with the Voidwoken. She'll give you an item (. Manually attack it and kill it. Only recover at the first turn when it was consumed. Interact with it with Fane and exhaust all dialogue options until the shrine consumes your Source Point and opens. Eventually, youll see more red dots on your mini map southeast at (X214, Y428), Prepare for another battle with some minor demons. The large building is where well encounter Magister Reimond. Make sure to save as many paladins as you can. Split Sebille from Fane, and move her up the ladder to the north of the table (you'll see a Dwarven Monk there). You can also cast Spirit Vision here to find a Spirit of a drunken dwarf. After the battle loot the area. In the middle of the Eternal Fire, youll see a chest. All dialogue options except to drain his Source. Continue forward with Fane, and a large automaton named The Great Guardian will initialize dialogue. Forktongue has a nasty Deflection Aura, but this time we have a hilarious method to defeat him. Owlmistress Aoife can be found at (X134, Y257). An area-of-effect attack in melee range. This starts the side quest. Oh no! Use Bless ability on all of the pigs that you can find in this area. If you decide to give it back, he will take it and asks who the thief was. Also have Fane learn Decaying Touch and Sebille learn Healing Ritual or Restoration. None of the surrounding Voidwoken seem to patrol near Loic, so use Cloak and Dagger to drop Fane right behind Loic. Youll need to pass / disarm some traps to the cliff but youll find some vines to ascend. Find another Eternal Reflector at (X593, Y665). The chance of killing every enemy or even just succeeding the event becomes relatively slim if any of your party members die. There are three Roth family members that have been frozen solid. As it does take us out of the way at the start of the Act, this option was missed in my playthrough, though the sacrifice of the XP isn't massive. Fear not as, once again, you should be over-leveled for this. If you use fire-damage on this plant, it will ripen and open up. Follow the road to a small bridge at (X671, Y156) and youll see a house on fire ahead. Karon does not have any armour so once you get to attack, he should die in one turn. This extra point comes from selecting Polymorph in Combat Abilities (and won't be able to be allocated until you add 1 point to Polymorph). The damage output is higher for the moment. Conclude the dialogue with The God King and join her to defeat our new enemy. However, a good rule of thumb is to Cloud Save after every play session (i.e. So once you're ready, open the menu with. When Fane has 1-2 AP left, switch to Sebille and use Ballistic Shot on The Harbringer of Doom. If needed, add Armour of Frost to him to gain extra magical armour. Head to the northeastern part of the marketplace and find a lone Royal Protector at (X312, Y305). Cast Spirit Vision to speak with some of the White Magisters, though none give you a lot of new information. Both gheist have a lot of health and deal a large amount of physical damage. In here we'll find a Royal (Princess) Fire Slug at (X215, Y598). Unfortunately, there is no direct path. One at (X593, Y677) and another on Master Tremly's corpse at (X610, Y687). Drop Fane into the fray with the Paladins and mop up the ground-based enemies. At the south-most tip of the room, there is a hidden chest. Move up the vines to the left of the Magister Knight and enter Sneak. In fact, the lady attending it, Simone, isnt even a physician and she needs your help. Since Fane is immune to the former, split him from Sebille and have him enter the next room. Head to where Alexandar was being held earlier (lowest deck) and Malady will be waiting. Youll note a magical wall blocking your path. There is nothing Pet Pal related with this turtle, but you can kill it for 3,750 XP. In the next room, you will have a battle with some undead; however, you can trigger it with an NPC ally named Desiccated Undead. Simply exhaust it to proceed. It should be noted that some players have reported that the door will not give the option to speak to the Doctor. At the end of the linear south path, youll find some Magisters doing battle with more cave creatures. Throughout this guide we point out where high-ground can be found / used to ease battles. Visit Sanctuary for restocking if you need to, then access the Hollow Marshes - Bridge waypoint. Fane should use Time Warp, if you have the Source Point, and simply wail on her. Interact with it and pray. If the Red Prince dies then you will need to use a Scroll of Resurrection to bring him back, then dismiss him. Once you've got 5 Persuasion add into Lucky Charm. Approach the opened door with Fane and initiate dialogue with the Magisters. Basically, put all the Void-tainted fish you have into the barrel, cast the scroll, and you will get 1000 gold coins per fish supplied. The [Constitution Persuasion] option would have also worked here. Remember, as soon as it is Sebille's turn in combat (which might be first), the combat freezes and the dolls cannot move anymore, so take your time. This is a back entrance to the Weapon Chamber; however, since we have Sebille with Thievery, we'll be able to get through the front door without issue. Continue through the gate behind the dead thief and your character will comment about the Deathfog stores in the area. Loot it and you'll find, Return to the main path and continue west. Youll also net 4,200 XP for completing the maze. Press, In this room, right before the next door there is a barrel. If there isn't any, they will simply die. After that, use Rain to douse it. This is an easy fight so kill Wyvlia, loot her and return to the Magister Carver. 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