These choices ostensibly relate to your training, your connections, etc., and may have important effects on how you fare in the early battles. Because that is what I did. although I have not tried a new campaign yet. Overall, there is one very important tip to hold: Don't try to beat the enemy in the numbers game by recruiting, especially when they have a large force to draw from. 1863 -> 1861 Now, in addition to all this, you can find out specifics for your own battle and tweak it to see how scaling plays. Recovery rate of enemy unit's weapons can now be change using the AIConfigFile value weaponRecoveryPercentage. Additionally, there are the smaller detached units: skirmishers and cavalry (mounted or dismounted). With at least 2 reconnaissance points you should be able to see roughly the whole of their available army, and by saving an extra game, you can play around with your numbers to see how it will change the enemies. Fight in the American Civil War campaign and participate in 50+ battles, from small engagements to massive battles that can last several days over hundreds of square miles of terrain. June 07, 2017 Nick Thomadis. That said, in many battles, such as Antietam, 2nd Bull Run, Fredericksburg, and Gettysburg, you can hardly avoid causing >50% casualties to the Federals. Full campaign: Fight in the American Civil War campaign and participate in 50+ battles from small engagements to massive battles that can last several days over hundreds of square miles of terrain. Your support is greatly appreciated! You'll probably find that you have some advantages and some disadvantages from a new campaign, so I would go with whatever you feel is a better use of time. Play Ultimate General. Campaign fully depends on player actions and battle results. If I click the "start" button on a custom battle, nothing happens. Some grand battles now have alternative deployment locations for some AI units to provide some more variety and encourage the player to have to scout rather than relying on prior knowledge. Legendary can be extremely punishing, especially for the Union early on. musket -> farmer 1865 -> 1863 Gameplay Rebalance and Customizations created by JonnyH13 and Pandakraut. Our Ultimate General: Civil War trainer has over 8 cheats and supports Steam. Players can continue to use normal sized units while continuing to face roughly equivalently sized units in most cases. All rights reserved. Your link has been automatically embedded. Ultimate General: Civil War is a tactical war-game. While I dont use nearly as much artillery as the Union doesif I did, Id have no slots left for infantryI often bring at least several strong batteries (e.g., rifled 10-lb and 24-lb howitzers) to grand battles so they can be concentrated on single targets to rout them reliably at range. More casualties return to their units after a battle. Maximum sizes can be adjusted in the AIConfigFile if larger or different sizes are preferred. Kinda beside the point question but I'll still be able to use cheat engine with your mod if I were to get it correct? A higher number means more money (for buying weapons and hiring officers) and more men after every battle. Two small brigades can usually defeat a much larger one by spreading out and hitting it from two widely separated angles. Bug Fixes- Wounded officers will no longer be lost when saving and loading in battle. Hiring veteran troops is cheaper. I am starting a new campaign, the first time using the rebalance mod for Ultimate General: Civil War. November 8, 2022. Its a nice additive to an otherwise generic line-up. I prefer to stick with brigades that are no more than 800 men in size, early in the game, expanding to 1,000 or so for Shiloh, 1,300+ for Antietam, and 1,500 after Gettysburg. Strictly Necessary Cookie should be enabled at all times so that we can save your preferences for cookie settings. Battles are now much more condition and morale focused. Unit size caps have been increased for the player and the AI. 1) In Steam, right click UGCW and select Properties. There are 1-2 battles that are extreme edge cases which may have to be changed going forward. 1861 -> HF1855 You have full control over the army composition. If the enemy unit is moving, the penalty is increased. (csv, json, xml, yaml all is fine) I personally prefer playing smaller battles with smaller armies. Get the Mod here:https://www.dropbox.com/s/yvjxgnp4n305j9s/RebalanceModV1.28.3.zip?dl=0, GOG Version: https://www.dropbox.com/s/hhchd9jcrfy85n9/RebalanceModGoGV1.28.3.zip?dl=0, Download RebalanceModV1.28 and extract the zip folder into your Ultimate General Civil War_Data directory. @limithWhile technically possible, I'm currently overriding the unit size overrides in a method that get called very frequently. The mod allows for both vanilla and much larger unit size playstyles and scaling has been updated to accommodate both. Over time there will be periodic updates to remaining battles in the campaign that have not yet been reworked. JonnyH13, May 2, 2018 in General Discussions. Here is a short list of the worst exploits that detached skirmishers allow in the base game: Teleporting units (detach, move slightly forward, attach to recenter unit on skirmisher, repeat). Combined arms and keeping your units within supporting range will help with managing AI charges. I can see the new tooltips for weapons, officers are more expensive, etc. Artillery batteries have up to 6 cannons and around 75 - 150 crew. Thank you all so much for responding with very helpful posts. Press J to jump to the feed. Your generals will try to fulfill your orders, although "no plan survives contact with the enemy". Back click on the app and select 'show package contents'. 2) Click on the Local Files tab in the window that opened updated E1856 -> Hunter Also, after every battle you can use your experience points to increase your scores on one or more of these measures. Battle Rework: All battles through Antietam have had their timers, scaling, and deployment positions updated. It is important as well to build a roster of senior generals, as they can improve the characteristics of every unit under their command. Scaling has limits: The enemy army can only draw to the maximum amount of brigades it can create (which is independent of scaling). whitworth -> fayetteville Touching history with digital Hex and chits. Throwing multiple weaker units into melee is unlikely to overwhelm a larger more experienced unit until it gets tired. Just make sure the Mod folder goes into the data directory. Volley Length reduced for very large infantry units. This pool is filled by disbanding units that have participated in a battle or by taking casualties. One of the data folders is UGCW/Data, the other is UGCW/Resources/Data. Inventory. 3) Then select the Browse Local Files option, this will open awindow to the location the game is installed at Unit size caps have been increased for the player and the AI. Also, just general advice for a first campaign with the mod would be appreciated. In the base game the AI units can only scale to a max size of 2950 for infantry. Full changelog is in the /Mod/Rebalance/Change logs folder, Added many bug fixes, balance adjustments, and UI improvements as well as the following major features. A 1500 man unit is very unlikely to cause AI units to scale up to 3k. C:\Program Files (x86)\Steam\steamapps\common\Ultimate General Civil War\Ultimate General Civil War_Data\Managed\Assembly-CSharp.dll Detailed patch notes can be found below. Activate the trainer options by checking boxes or setting values from 0 to 1. Casualties taken during battles are now divided into killed, missing, badly wounded, and wounded. Based on your successes and reputation you might get access to more corps, divisions . 6 replies. I wasn't sure where else to look, and I don't remember how I did it last time. New ranks open new possibilities and allow officers to lead bigger units without efficiency loss. A free and premium trainer is available to download over on MegaDev.info. MAIN FEATURES. Changelog Highlights Army divisions commanders can make decisions on their own and help you control the largest army. I used those steps when I installed an earlier version of the mod and I remember it being pretty easy. Ultimate General Civil War is available right now for PC, and you can grab a digital copy from over on the Steam store for just $29.99 if you dont have a copy already. - Artillery canister damage, cavalry pistol damage, and mounted carbine cavalry reload speeds reduced. Merrill -> Sharps 1859 Install Cheat Engine. Ultimate General: Civil WarJ&P Mod 2.0 118 All units will have smaller max sizes until higher AO levels. My best guess is that it can't find the unitModifers.csv and that is what is breaking the battle loads. So, I have two questions if you guys don't mind! Ultimate General Civil War Cheats Feature Unlimited Money, God Mode, Stray, A Cats Adventurous Game Will Be Released Next Month, Its Official Final Fantasy Trilogy and Crisis Core -Final Fantasy 7- Reunion, The New Gameplay of Callisto Protocol and Why Its The Successor Of Dead Space, Ni No Kuni: Cross Worlds has released, Beta Test on PC on May 25th. The intention of the mod is to expand and improve the original game while also providing a more challenging experience on MG and Legendary difficulties. Press J to jump to the feed. This mode is very bare bones and by default can result in facing larger units than the normal scaling algorithm. Debating whether to finish my campaign (just to the peninsular campaign, but I don't have too much time to play so it represents a couple of weeks of play time for me), start a new one with the mod, or trying to port my game with the mod. This is a very different take on the battle than I've seen before. Putting a file read in there would likely cause performance issues. As a Civil War Nut, most of this game is a dream come true, but theirs one part of it's which seems to captivate me and the UA base, usually in trying to find a way around it: Scaling, which ensures the enemy army is a certain percent of yours (usually % more then). Lorenz -> 1855 I don't have a mac to test on. Info Based on your successes and reputation you might get access to more corps, divisions and brigades. Features 1:1-scale turn-based army management and real-time tactical battles with thousands of men at your order. That path is the one I tried first, but the only thing inside my UGCW folder is a folder called browser assets and the application itself. This mode can be enabled in the configFile, the percentage size of the player units can also be adjusted there. Also, building a huge army costs more in weapons and maintaining troop quality and involves larger losses per battle. Our Ultimate General: Civil War +16 trainer is now available for version 1.11 REV 22986 GOG and supports GOG. How does this work for AI scaling? Press question mark to learn the rest of the keyboard shortcuts. Army can be larger (# men per brigade, # brigades per division, # divisions per corps, # of corps). The veteran pool tracks its own stats instead of veterans taking on the stat of the unit they are added to. There are currently two titles in the series: Ultimate General: Gettysburg and Ultimate General: Civil War. so enter with as few men as possible to win, and replenish in-between the fighting. Additionally, the trainer also allows you access to viewing the enemy, which is not available in the other offerings. Casualty System: Casualties taken during battles are now divided into killed, missing, badly wounded, and wounded. So when I try to play the mod, the battles won't start. You will face a strong enemy. Good luck Generals, may God and Logistics be with you! This website uses cookies so that we can provide you with the best user experience possible. Your previous content has been restored. 2) Click on the Local Files tab in the window that opened updated Both have a folder called "Managed" within them. If you have any tricks you'd like to say, share them below or DM me. Lastly, theres a free cheat table for the Cheat Engine you can download from Fearless Revolution. Melee is very important and deadly early on but do not rely on it. 1. Training. Since partnering with Mr. Antifun, it means you have easy access to the following Ultimate General Civil War cheats: Theyre the same offerings as Mr. Antifun, but if one doesnt work you can try the other. I know I've installed one of your mods before but I can't find the folder this time. 1) In your Steam games list, right click Ultimate General: Civil War and select properties Dear Generals, The war is continuing and all your reports have been acknowledged. If you start the battle of phillipi check the tooltips, unit composition, and if units move noticeably faster in column to verify if everything is working. One question, would you suggest starting a new campaign? It seems to be related to theAssembly-CSharp.dllfile. Draw a defensive line and allocated brigades will defend it like lions. I can win most battles in vanilla on MG, but with some spikes in difficulty usually to do with the AI scaling. Scan this QR code to download the app now, https://forum.game-labs.net/topic/25749-j-p-rebalance-mod-by-jonnyh13-and-pandakraut-5272021-12741/. Turning skirmish mode on and off for skirmishers and cavalry will now only affect the selected unit. @i64manAs long as the files end up in the right spot in the game install directory it should work. Choose your side, build your army and progress through multiple historical and speculative battles. We are using cookies to give you the best experience on our website. You just set up who gets the cheats at the start of the round and go from there. AI will flank you, will hit your weak spots and undefended high ground, will chase and cut your supplies and will try to destroy unguarded artillery batteries. Winning battles also opens new possibilities for you as a general, increasing skills such as reconnaissance or political influence. Scaling has limits: The enemy army can only draw to the maximum amount of brigades it can create (which is independent of scaling). Patreon: https://www.patreon.com/thehistoryguy25Facebook: https://www.facebook.com/thehistoryguTwitter: https://twitter.com/thehistoryguy25Email: thehistoryguy25@gmail.comIf you're frustrated, like I am, by the \"scaling\" of enemy armies in UGCW, here's a tip to getting around it in larger, multiple day battles like Fredericksburg.Eventually, I'll do a whole series on tips and tricks for playing UGCW. @quicksabreYou could try searching for resources.assets orAssembly-CSharp.dll and see if that leads you to the installation folder. Some grand battles now have alternative deployment locations for some AI units to provide some more variety and encourage the player to have to scout rather than relying on prior knowledge. Discord, Gettysburg, Monocacy, Antietam, New Market - selected views: Musketry drills and zuoaves bonuses for skirmishers brought in line with other equivalent perks. Hello, I am highly interested in this game, but so far from what I could read from the reviews, both positive and negative, scaling seems to be an issue where previous day events do not seem to hold much weighing. They will also regenerate morale much slower if not near a normal unit. Every battle in which a generals corps fights adds to his experience level, and it is possible to get four lieutenant generals (including Lee and Johnston) by the Washington battle. Been reworked # ultimate general civil war scaling mod per brigade, # brigades per division, of! Pool tracks its own stats instead of veterans taking on the app now, https: //forum.game-labs.net/topic/25749-j-p-rebalance-mod-by-jonnyh13-and-pandakraut-5272021-12741/ mod 2.0 all. Canister damage, and I do n't remember how I did it last time cheat table for player... By checking boxes or setting values from 0 to 1 bones and by default result... 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